

The required libraries are LiquidCrystal_I2C and joystick. The Arduino sketch is as follows: arduino
#include
#define SCREEN_WIDTH 128
#define SCREEN_HEIGHT 64
#define OLED_RESET -1 LiquidCrystal_I2C lcd(0x27, SCREEN_WIDTH, SCREEN_HEIGHT, &Wire);
const int joystickPin = A0;
int joystickValue = 0;
int obstaclePosition = 0;
int playerPosition = 0;
void setup() {
lcd.init();
lcd.backlight();
pinMode(joystickPin, INPUT);
}
void loop() {
joystickValue = analogRead(joystickPin);
if (joystickValue < 400) {
playerPosition -= 1;
} else if (joystickValue > 600) {
playerPosition += 1;
}
obstaclePosition += 1;
if (obstaclePosition >= SCREEN_WIDTH) {
obstaclePosition = 0;
}
lcd.setCursor(0, 0);
lcd.print("Obstacle: ");
lcd.print(obstaclePosition);
lcd.setCursor(0, 1);
lcd.print("Player: ");
lcd.print(playerPosition);
delay(100);
}
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In this project, you will learn how to create a simple obstacle avoidance game using Arduino Uno, a joystick, and an LCD display with I2C communication. The game will challenge the player to navigate through obstacles by controlling a character with the joystick.
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